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2012-2014: Associate Dean for Research, VU University Medical Center.2015-2016: dead and member of the executive board, VU university medical center.2016- present: dean, faculty of social and behavioural sciences, University of Amsterdam.Brug is a member of the Netherlands Academy for Nutrition Science and is a registered Nutrition Scientist and Epidemiologist. From 2007-2012 he was director of the EMGO Institute for health and Care Research at VU University Medical Center in Amsterdamīrug is a past president of the International Society of Behavioral Nutrition and Physical Activity and is a member of the editorial boards of the International Journal of Behavioral Nutrition and Physical Activity, the Journal of Nutrition Education and Behavior, and the Journal of Human Nutrition and Dietetics. From 2002 to early 2007 Brug was professor of Determinants of Population Health at the Department of Public Health, Erasmus University Medical Center, Rotterdam. From 2000-2002 Hans Brug was professor of Nutrition Education and director of education at the Faculty of Health Sciences, Maastricht University. He obtained his PhD in Health Sciences in 1997 and subsequently worked as associate professor in health psychology and later as dean of the faculty of social sciences at the Netherlands Open University. He was granted a fellowship from the Dutch Cancer Society and worked for this Society until 1994 after which he started his PhD research at the Department of Health Education and Promotion of Maastricht University. He worked as nutrition epidemiologist for TNO-nutrition, the main Dutch research institute for nutrition-related research (1989-1991).
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Hans Brug is also honorary professor, at the Faculty of Health, Medicine, Nursing and Behavioral Sciences, Deakin University, Melbourne, Australia. Johannes ('Hans') Brug is dean of the faculty of social and behavioural sciences, and professor of health behaviour and health education, University of Amsterdam. This suggests that interventions aimed at increasing time spent on active video gaming, may have unexpected side effects, thus warranting caution. Spending more time playing active video games does seem to be associated with a small, but significant increase in intake of snacks. The results suggest that it is unlikely that time spent by adolescents in playing active video games replaces time spent in other physically active behaviours or sedentary activities. Active video game time was not significantly associated with other activities and sugar-sweetened beverages intake. Among those who played active video games, active video game time was positively yet weakly associated with TV/DVD time and snack consumption. No differences between these groups were found in other EBRBs. Adolescents who reported playing active video games also reported spending more time playing non-active video games compared to adolescents who did not report playing active video games. They were asked to complete electronic 24-hour recall diaries on five randomly assigned weekdays and two randomly assigned weekend-days in a one-month period, reporting on time spent playing active and non-active video games and on other EBRBs. Adolescents (12–16 years) with access to an active video game and who reported to spend at least one hour per week in active video gaming were invited to participate in the study. In a study just published in International Journal of Behavioral Nutrition and Physical Activity, we report an examination of the association between active video gaming and other energy-balance-related behaviours (EBRBs). Active video gaming can, however, only be beneficial for weight management when it replaces sedentary activities and not other physical activity, and when it is not associated with a higher energy intake. video games that require physical activity for play, may contribute to reducing time spent in sedentary activities, increasing physical activity and preventing excessive weight gain in adolescents.